I imagine most people didn’t notice this at first, but as you start to recognize the obvious visual cues (red = parryable, yellow = dodge, purple = run away or get stunned), it’s really easy to parry counter and defeat whole crowds of enemies at once. I’ll admit I thought myself a bit skeptical, as Hard Mode didn’t propose much of a challenge – enemies hit for double damage, but that’s not much of a concern once parrying becomes second nature as enemies only attack one at a time. Obviously, the game’s precision and responsive controls seem designed for this kind of thing now, we can watch the default game style taken to its breaking point. It doesn’t matter how much you upgrade your weapons, or how much stuff you accumulate, or how good you thought you could parry attacks – you will find yourself humbled at the utterly insane onslaught of Metal Gear Rising: Revengeance’s Very Hard. If you thought you were an ultra-cool cyborg ninja who could cut through anything, even a person’s soul, prepare for a giant wake-up call. However, Very Hard completely changes how you need to play the game. It’s incredibly intuitive the first time you complete the game, and you’ll get a good feel for the insanity and the pacing of the combat. Even with the wildly swinging camera (as I mentioned in my review of both the game and the DLC), there’s something incredibly satisfying about the game itself, whether the parrying mechanic or the inherent usefulness of each tool and weapon or the game’s ability to tell you what enemy attack happens next – without big text boxes appearing on screen, anyway. You might imagine that just playing Normal might give you your fix, but not for me. I suppose this became clear to me as I’m playing Metal Gear Rising: Revengeance on Very Hard mode. The ability to improvise and play around with various mechanics to dominate the field enhances that effect. Like Sherlock Holmes’ process of deduction, identifying a problem while in the middle of a tense situation, then solving said problem, makes each and every experience memorable and challenging. It cannot be true, in fact! Difficulty and challenge within the context of a video game provide a unique source of engagement and constant learning that one doesn’t get from other mediums. Good luck.You know how most people seem to think that narrative experience remain the only truly “engaging” form of the video game? Those of us playing video games before their transformation into interactive film know that this isn’t true. Doing this will see the tables turn and you deliver out enough damage to take down some bosses in one hit, but before you think of clipping on your metal jaw and giving it a go, just remember how hard it can be to nail those parries on just one enemy at a time. What makes this mode stand out though is that there is a way to do TONNES of damage to enemies, but only if you can perfectly parry them. Now add in the joy of doing next to no damage back to them and you’ve got a rough time. Assuming you were running the game on Normal difficulty that is.įor if you go through the game to unlock Revengeance difficulty mode (or just pop in the Konami code for a bit of a laugh) and decided to give it a whirl, Jeez you’ll be cut up quicker than a watermelon.įor a start the enemy placement has completely changed and they now do a whopping amount of damage that can pretty much one shot you, and when you consider how many foes are stabbing, shooting or trying to stomp on you at any given time, that’s utterly intense.
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